Category Archives: Bawl Physics

Bawl Physics 1.7.5

Fixed: BawlBoost script not resetting the player’s collider’s friction after a boost


Bawl Physics 1.7.4

1.7.4 –
Added: LockMouse.cs
Fixed: Timer on the BawlExplode scripts were going down to 0 in 1 second regardless of the amount of time you set
Fixed: BawlMagnet ability bug when magnetizing to a collider that gets deleted/disabled*
Fixed: BawlSwing rope not disappearing if the connected object gets deleted or collider gets disabled*
Added: BawlExplode script now sends the message BawlExplode_OnExplode with a Collider array parameter
Changed: BawlRoll3D script now works in 2D and has been changed to BawlRoll
Changed: The timer variable in BawlExplode is now public
Removed: BawlRoll2D scripts
Removed: All JavaScript Abilities and Prefabs for Bawl Physics have been removed (they can be downloaded through the link in the PDF, they will not be updated beyond version 1.7.3)

*This is still a problem if changing the mesh manually/procedurally
-Abilities can be enabled and disabled using
SendMessage(“AbilityName_UseAbility”)
SendMessage(“AbilityName_StopAbility”)
(some abilities require a parameter)
(some abilities don’t have a StopAbility function)


Bawl Physics 1.7.3

Fixed: Download link in PDF was wrong
Changed: Player model
Added: Includes a zip file containing the full project folder <- On MediaFire


Bawl Physics 1.7

Added: Ability script and other scripts that inherit from it
Added: Control script that is used with the Ability script(s) to define how they’re controlled
Added: JavaScript versions of all the Ability scripts,the BawlControl script and the Control script (named Control_Java)
Added: Download link to downloaded updates the moment they come out
Added: Two arrays in the Ability class to store effects and sounds so you can access them easier without having to create your own variables for such common things
Added: Option to remove rope on button up

Fixed: The FixedTimestep problem shouldn’t be a problem anymore. So you can either use a fixed timestep of 0.02 or 0.01 (or anything really) and it should be fine.

Changed: Removed the SpiralBall from the Player but it hasn’t been removed from the project
Changed: PDF is now updated to reflect the 1.7 changes and also has a Custom Ability tutorial


Bawl Physics 1.6

Note: Changes have not been made to BallControl_Java.js
Added: Swinging ability which uses the PlayerSwingController and DistanceJoint.
Swinging ability requires Double Jumping to be enabled.
Changed: The CameraOrbit script now uses Raycasting to keep the camera from going through objects.


Bawl Physics 1.5

A JavaScript version of the Bawl Physics BallControl script is now included with Bawl Physics.


Bawl Physics 1.4

Bawl Physics has been updated to 1.4. I’ve added a PDF to help explain some of the things in Bawl Physics.


Bawl Physics 3D

Bawl Physics has been edited to allow the player to move in full 3D – Bawl Physics 3D


Bawl Physics

It’s on the Asset Store yay! Asset Store


Bawl Physics

I’m about to add a page for a new project I’m working on. I don’t know how long I’ll be working on it but it’s quite fun at the moment.