Fixed: BawlBoost script not resetting the player’s collider’s friction after a boost
Category Archives: Bawl Physics
Fixed: Timer on the BawlExplode scripts were going down to 0 in 1 second regardless of the amount of time you set
Fixed: BawlMagnet ability bug when magnetizing to a collider that gets deleted/disabled*
Fixed: BawlSwing rope not disappearing if the connected object gets deleted or collider gets disabled*
Added: BawlExplode script now sends the message BawlExplode_OnExplode with a Collider array parameter
Changed: BawlRoll3D script now works in 2D and has been changed to BawlRoll
Changed: The timer variable in BawlExplode is now public
Removed: BawlRoll2D scripts
*This is still a problem if changing the mesh manually/procedurally
-Abilities can be enabled and disabled using
(some abilities require a parameter)
(some abilities don’t have a StopAbility function)
Fixed: Download link in PDF was wrong
Changed: Player model
Added: Includes a zip file containing the full project folder <- On MediaFire
Added: Ability script and other scripts that inherit from it
Added: Control script that is used with the Ability script(s) to define how they’re controlled
Added: Download link to downloaded updates the moment they come out
Added: Two arrays in the Ability class to store effects and sounds so you can access them easier without having to create your own variables for such common things
Added: Option to remove rope on button up
Fixed: The FixedTimestep problem shouldn’t be a problem anymore. So you can either use a fixed timestep of 0.02 or 0.01 (or anything really) and it should be fine.
Changed: Removed the SpiralBall from the Player but it hasn’t been removed from the project
Changed: PDF is now updated to reflect the 1.7 changes and also has a Custom Ability tutorial
Note: Changes have not been made to BallControl_Java.js
Added: Swinging ability which uses the PlayerSwingController and DistanceJoint.
Swinging ability requires Double Jumping to be enabled.
Changed: The CameraOrbit script now uses Raycasting to keep the camera from going through objects.
Bawl Physics has been updated to 1.4. I’ve added a PDF to help explain some of the things in Bawl Physics.
Bawl Physics has been edited to allow the player to move in full 3D – Bawl Physics 3D